DSI Esports Symposium | #TechFail: From Intersectional (In)Accessibility to Inclusive Design
This talk provides an exploration into the (in)accessibility of gaming technologies, most notably the Xbox Kinect. While the gaming world remarked on the possibilities created when the body becomes the controller, many Black gamers illustrated the centrality of race in deciding who can (and cannot) participate in this technological potential.
Microsoft’s introductory video for the Kinect was met with extreme enthusiasm by gamers. However, the cinematic trailers previewed during my ethnographic observations illustrate the landscape in which the Kinect was built, highlighting the pervasiveness of whiteness at the core of this technology. In the video, we meet a white family using the Kinect and exploring the possibilities therein. Later, we are introduced to a black family, but their few seconds on-screen confirm the process of “adding and stirring,” or incorporating diverse bodies in limited ways, hoping that their screen time will be enough for the diversity checkboxes.
While my observational narratives introduce readers to gaming tech’s limited potential and its inaccessibility, this talk also illustrates the possibilities that appear when inclusivity is at the core of design. Thus this talk will provide an intersectional exploration into (in)accessible gaming technologies, and morphs into a discussion of inclusive design, highlighting various design approaches to increasing accessibility in gaming technologies. I consider how accessibility in technology affects marginalized users’ adoption of technologies.
Dr. Kishonna Gray is an Associate Professor of Writing, Rhetoric, & Digital Studies and Africana Studies at the University of Kentucky. She is also a faculty associate at the Berkman-Klein Center at Harvard University.
Dr Gray is the author or co-editor of numerous books and articles including her foundational 2014 work Race, Gender, & Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins, 2018’s edited collections Woke Gaming and Feminism in Play (from our very own University of Washington press) and most recently Intersectional Tech: Black Users in Digital Gaming.
She also has a book currently under contract with NYU Press entitled Black Game Studies.
She’s a highly sought after speaker and regularly addresses both academic and industry audiences such as at the Game Developers Conference. She is the winner of a number awards over the years including The Evelyn Gilbert Unsung Hero Award and the Blacks in Gaming Educator Award.
We want to make our events accessible to all participants. CART services will be provided. If you anticipate needing accommodations to participate, please email Eric Mancini at dsi-administration@umich.edu. Please note that some accommodations must be arranged in advance and we encourage you to contact us as soon as possible.